Wearable mesh Ziggy handlink with hand and pocket modes
Quantum Leap Roleplay
Vortech Quantum Leap Ziggy HUD V3.2
Bring the Quantum Leap control-room experience into Second Life with a wearable Ziggy handlink and matching HUD. Load your own landmarks, open a glowing imaging-chamber doorway, teleport to nearby avatars, move Ziggy between hand and pocket, ask for mission readouts, and switch to the included attached chamber when a parcel does not allow rezzing.
Second Life wearable teleport and roleplay HUD system
See all Quantum Leap RoleplayFeatures
What It Does
Customizable mission readouts loaded from the included Ziggy Database notecard
Landmark library: add landmarks to the HUD and choose destinations from a paged menu
Glowing imaging-chamber doorway for landmark travel
Optional attached chamber for parcels where object rezzing is unavailable
Region-wide nearby-avatar selection and teleporting
Optional imaging-chamber effects when you teleport
Authentic-style sounds, lighting effects, and Bento animations
Package
What Is Included
- Quantum Leap Ziggy HUD
- Wearable Ziggy handlink
- Rezzable imaging-chamber door
- Wearable no-rez imaging chamber
- Landmark library support
- Editable Ziggy Database mission-readout notecard
- Bento animations and sound effects
- Small-avatar edition
- Bonus roleplay prop
Ecosystem
Interactive Support
Ziggy Handlink
Provides the wearable Ziggy prop, hand and pocket modes, mission readouts, lighting, sounds, and roleplay interactions.
Landmark Library
Reads landmarks placed in the HUD and turns them into selectable imaging-chamber destinations.
Rezzed Imaging Chamber
Creates the glowing walk-through doorway on parcels where rezzing is permitted.
Attached Imaging Chamber
Provides a wearable touch-to-enter alternative when the parcel does not allow rezzing.
Setup Summary
Setup Summary
- Unbox the product on land where rezzing is allowed.
- Add the Quantum Leap HUD and Ziggy handlink.
- Accept the requested teleport and animation permissions.
- Add the attached chamber when you expect to use the product on no-rez parcels.
- Place your landmarks in the HUD contents.
- Touch the HUD, choose Landmarks, and select a destination.
- Walk through the rezzed chamber or touch the attached chamber to travel.
Credits
Credits
- Product Design and 3D Modeling: Vortech.
- Feature and Interaction Design: Vortech.
- Visual Artwork: Vortech.
- LSL Engineering and Script Development: Vortech team, with V3.2 and V3.2.1 work by Mishelle Rayna.
- Bento Animation Assets: licensed third-party animation assets.