Quantum Leap Roleplay

Vortech Quantum Leap Ziggy HUD V3.2

Bring the Quantum Leap control-room experience into Second Life with a wearable Ziggy handlink and matching HUD. Load your own landmarks, open a glowing imaging-chamber doorway, teleport to nearby avatars, move Ziggy between hand and pocket, ask for mission readouts, and switch to the included attached chamber when a parcel does not allow rezzing.

Product Family Quantum Leap Roleplay

Second Life wearable teleport and roleplay HUD system

See all Quantum Leap Roleplay

Features

What It Does

Wearable mesh Ziggy handlink with hand and pocket modes

Customizable mission readouts loaded from the included Ziggy Database notecard

Landmark library: add landmarks to the HUD and choose destinations from a paged menu

Glowing imaging-chamber doorway for landmark travel

Optional attached chamber for parcels where object rezzing is unavailable

Region-wide nearby-avatar selection and teleporting

Optional imaging-chamber effects when you teleport

Authentic-style sounds, lighting effects, and Bento animations

Package

What Is Included

  • Quantum Leap Ziggy HUD
  • Wearable Ziggy handlink
  • Rezzable imaging-chamber door
  • Wearable no-rez imaging chamber
  • Landmark library support
  • Editable Ziggy Database mission-readout notecard
  • Bento animations and sound effects
  • Small-avatar edition
  • Bonus roleplay prop

Ecosystem

Interactive Support

Ziggy Handlink

Provides the wearable Ziggy prop, hand and pocket modes, mission readouts, lighting, sounds, and roleplay interactions.

Landmark Library

Reads landmarks placed in the HUD and turns them into selectable imaging-chamber destinations.

Rezzed Imaging Chamber

Creates the glowing walk-through doorway on parcels where rezzing is permitted.

Attached Imaging Chamber

Provides a wearable touch-to-enter alternative when the parcel does not allow rezzing.

Setup Summary

Setup Summary

  1. Unbox the product on land where rezzing is allowed.
  2. Add the Quantum Leap HUD and Ziggy handlink.
  3. Accept the requested teleport and animation permissions.
  4. Add the attached chamber when you expect to use the product on no-rez parcels.
  5. Place your landmarks in the HUD contents.
  6. Touch the HUD, choose Landmarks, and select a destination.
  7. Walk through the rezzed chamber or touch the attached chamber to travel.
Credits

Credits

  • Product Design and 3D Modeling: Vortech.
  • Feature and Interaction Design: Vortech.
  • Visual Artwork: Vortech.
  • LSL Engineering and Script Development: Vortech team, with V3.2 and V3.2.1 work by Mishelle Rayna.
  • Bento Animation Assets: licensed third-party animation assets.