Customer Manual

Vortech Retro Future Pops

Setup, daily use, controls, troubleshooting, and included interactive examples.

Start Here Use the Quick Start first.

Detailed menu behavior and troubleshooting are below.

Quick Start

  1. Unbox your Retro Future Pops package.
  2. Add the bottle size you prefer to your left or right hand.
  3. Accept the request to animate your avatar.
  4. Add the Retro Pops HUD to your screen.
  5. Touch one of the named drink buttons on the HUD.
  6. Touch the bottle to raise the straw and start sipping.
  7. Touch the bottle again when you want to stop sipping and lower the straw.

Choosing a Bottle Size

The package includes male and female bottle sizes. Choose the one that fits your avatar best.

Animation Permission

The bottle needs permission to animate your avatar.

Select Yes when Second Life asks whether the object may animate you. If you select No, detach and re-add the bottle so the request appears again.

Using the HUD

Add the Retro Pops HUD to your screen, then touch the named button for the drink you want.

Available designs:

The HUD plays a short confirmation sound and sends the selected design to your bottle. Touch the named drink buttons rather than an undecorated HUD background area.

Starting and Stopping Sipping

Touch the bottle while it is attached to your avatar.

The bottle must be worn for touch-controlled sipping to operate.

Left-Hand and Right-Hand Use

The bottle detects whether it is attached to your left hand or right hand and uses the matching hold and sipping animations.

If you move the bottle to the other hand, detach it first and then add it to the new attachment point.

PBR Appearance

Retro Future Pops uses Second Life PBR render materials for its bottle designs. Use a current PBR-capable viewer and enable Advanced Lighting Model for the intended appearance.

The bottle's emissive rim fades through a repeating set of colors and adds matching glow and point light. Its appearance will vary with your environment and graphics settings.

Troubleshooting

The HUD clicks, but the bottle does not change

Make sure the HUD and bottle are both owned by you, attached at the same time, and in the same region. Detach and re-add both items, then touch a named drink button.

The bottle changed to the wrong design

Touch the desired named HUD button again. If the problem repeats, note the button name and the design that appeared so Vortech support can identify the mapping.

The bottle does not animate me

Detach and re-add the bottle, then accept the animation permission request. Check that animations are enabled in your viewer and that another attachment is not overriding the hold.

The sipping animation does not stop

Touch the attached bottle once. If it continues, detach the bottle to stop its animations, then re-add it.

The straw does not move

Make sure the bottle is attached, then touch the bottle itself. If the sound plays but the straw does not change, try a different PBR-capable viewer or relog before contacting support.

The bottle looks grey, blank, or unusually dark

Use a current PBR-capable viewer, enable Advanced Lighting Model, and allow textures and materials time to load. Relog or clear only the viewer's texture cache if the materials remain missing.

The emissive rim is too bright

The effect depends on your viewer, environment, and graphics settings. Reduce local-light rendering or glow in your viewer if needed.

Support Information to Send

If you need help, include:

Credits