Customer Manual
Vortech Retro Future Pops
Setup, daily use, controls, troubleshooting, and included interactive examples.
Detailed menu behavior and troubleshooting are below.
Quick Start
- Unbox your Retro Future Pops package.
- Add the bottle size you prefer to your left or right hand.
- Accept the request to animate your avatar.
- Add the Retro Pops HUD to your screen.
- Touch one of the named drink buttons on the HUD.
- Touch the bottle to raise the straw and start sipping.
- Touch the bottle again when you want to stop sipping and lower the straw.
Choosing a Bottle Size
The package includes male and female bottle sizes. Choose the one that fits your avatar best.
- Add the bottle to your left hand or right hand.
- If the bottle does not line up cleanly, right-click it, choose Edit, and adjust its attachment position.
- Make a backup copy before changing the attachment position.
Animation Permission
The bottle needs permission to animate your avatar.
Select Yes when Second Life asks whether the object may animate you. If you select No, detach and re-add the bottle so the request appears again.
Using the HUD
Add the Retro Pops HUD to your screen, then touch the named button for the drink you want.
Available designs:
- LepCee
- Dr Proper
- Bimbleberry
- Cred-Bull
- Club Soda
- Pink
- Cherry Cola
- Slushie
- Brew
- Beetle
The HUD plays a short confirmation sound and sends the selected design to your bottle. Touch the named drink buttons rather than an undecorated HUD background area.
Starting and Stopping Sipping
Touch the bottle while it is attached to your avatar.
- First touch: the straw rises and the sipping loop begins.
- While active: the bottle alternates between sipping and relaxed hold moments.
- Second touch: the sipping loop stops and the straw lowers.
The bottle must be worn for touch-controlled sipping to operate.
Left-Hand and Right-Hand Use
The bottle detects whether it is attached to your left hand or right hand and uses the matching hold and sipping animations.
If you move the bottle to the other hand, detach it first and then add it to the new attachment point.
PBR Appearance
Retro Future Pops uses Second Life PBR render materials for its bottle designs. Use a current PBR-capable viewer and enable Advanced Lighting Model for the intended appearance.
The bottle's emissive rim fades through a repeating set of colors and adds matching glow and point light. Its appearance will vary with your environment and graphics settings.
Troubleshooting
The HUD clicks, but the bottle does not change
Make sure the HUD and bottle are both owned by you, attached at the same time, and in the same region. Detach and re-add both items, then touch a named drink button.
The bottle changed to the wrong design
Touch the desired named HUD button again. If the problem repeats, note the button name and the design that appeared so Vortech support can identify the mapping.
The bottle does not animate me
Detach and re-add the bottle, then accept the animation permission request. Check that animations are enabled in your viewer and that another attachment is not overriding the hold.
The sipping animation does not stop
Touch the attached bottle once. If it continues, detach the bottle to stop its animations, then re-add it.
The straw does not move
Make sure the bottle is attached, then touch the bottle itself. If the sound plays but the straw does not change, try a different PBR-capable viewer or relog before contacting support.
The bottle looks grey, blank, or unusually dark
Use a current PBR-capable viewer, enable Advanced Lighting Model, and allow textures and materials time to load. Relog or clear only the viewer's texture cache if the materials remain missing.
The emissive rim is too bright
The effect depends on your viewer, environment, and graphics settings. Reduce local-light rendering or glow in your viewer if needed.
Support Information to Send
If you need help, include:
- The bottle size and hand you are using
- The HUD button you touched
- The design that appeared
- Whether the straw sound played
- Whether animation permission was accepted
- Your viewer name and version
- A screenshot of the problem, if possible
Credits
- Product Design and 3D Modeling: Vortech.
- Feature and Interaction Design: Vortech.
- Visual Artwork: Vortech.
- LSL Engineering and Script Development: Mishelle Rayna.
- Bento Animation Assets: licensed third-party animation assets.